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Old Jul 14, 2006, 10:39 PM // 22:39   #1
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Default Consistency please - make Healing Touch a skill

So the monk's Healing Touch is a spell.
It is thus vulnerable to Backfire, Arcane Conundrum, and other spell-targeting skills.

Quote:
Originally Posted by touch skills that are NOT spells or attacks
Elementalists
Shock - skill
Lightning Touch - skill

Mesmers
Blackout - skill

Necros
Vampiric Bite - skill
Plauge Touch - skill
Vile Touch - skill

Monks
Holy Strike - skill
See all those? Especially all those Necro life-stealing skills that make Touch Rangers so infamous? Skills. Not interruptable by Power Drain, not preventable by Backfire. Skills.

Please make Healing Touch a skill as well, and keep touch skills fairly consistent.
Or will you try to claim that, somehow, healing touched target ally for 16...51 is different than stealing 29...65 health from touched target foe?
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Old Jul 14, 2006, 11:06 PM // 23:06   #2
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That sounds reasonable. But if the last update has shown us anything, it's that ANet only alters skills in a way that was requested by us if 99% of people want the change, and if hundreds of people demand it...
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Old Jul 14, 2006, 11:19 PM // 23:19   #3
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Whos moaned about signet of disenchantment or draw spirit? I don't see 100s of people screaming for them on these 'ere forums? ANet does what it wants... you'll be damned if you try to change their ways.
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Old Jul 14, 2006, 11:22 PM // 23:22   #4
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Correct me if im wrong but arnt a large majority of monk skills..spells. Maybe the want to keep it consistent with the rest of the monks skills. Or maybe if it was a skill it would be majorly overpowered b/c of the divine favor being doubled. That would be a very large heal with only a few ways to counter.

also if this is turns into another touch ranger overpowered thread ima just have to laugh

~shote
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Old Jul 14, 2006, 11:26 PM // 23:26   #5
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That's what I'm saying, all of ANet's skill updates are full of completely random bullshit. The only time they fix skills that we say need to be fixed, is if, like I said, 99% of people want it and hundreds of people demand it.
Most people want Assassins to be improved, but I guess we haven't reached a high enouph mark of demands yet to be granted anything but unnecessary nerfs and random crap with the "fixes".
The only change I saw in that last update that was actually requested by anyone was the AoE nerf, and hundreds of people were demanding that change.

>_>
<_<
Please don't reply to that, I don't want to hijack the thread.
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Old Jul 14, 2006, 11:30 PM // 23:30   #6
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Consistency is no reason to upset skill balance.

Healing Touch isn't even the only touch spell, besides.
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Old Jul 14, 2006, 11:37 PM // 23:37   #7
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I was fine with healing touch the way it is no real need to change it.
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Old Jul 14, 2006, 11:37 PM // 23:37   #8
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Quote:
Originally Posted by achilles ankle
Correct me if im wrong but arnt a large majority of monk skills..spells. Maybe the want to keep it consistent with the rest of the monks skills.
Contemplation of Purity.

And just to fulfill the prophecy.. NERF TOUCHERS!
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Old Jul 14, 2006, 11:58 PM // 23:58   #9
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All of those are offensive skills.

They are classified as "skills" so they can bypass the mesmer domination stuff.

Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while.
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Old Jul 15, 2006, 12:10 AM // 00:10   #10
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Cof works on em , I actually power drained a shock I belive, :X, pretty sure it was.
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Old Jul 15, 2006, 12:16 AM // 00:16   #11
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He left out touch of agony - wallows bite - vampiric bite - stonesoul strike.

All touches are skills, only makes sense that healing touch is one as well. This would make for a great reason to use heal in 4v4 instead of boon prot.

If healing touch is such a great skill how come everybody is boon prots! Heal needs re-energized in pvp and this is a good way to do it. This wouldn't make half the impact people make it out to have, how many people actually use backfire/conundrum/migraine/languor?
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Old Jul 15, 2006, 12:21 AM // 00:21   #12
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Ahahah Healing Touch Rangers. That'd be quite funny.
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Old Jul 15, 2006, 01:01 AM // 01:01   #13
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Quote:
Originally Posted by TadaceAce
All touches are skills, only makes sense that healing touch is one as well.
Healing Touch, Healing Burst, Restore Life, Blood Ritual, Star Burst, Shroud of Silence, Beguiling Haze, Consume Soul, Spirit to Flesh. All touch-range spells.
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Old Jul 15, 2006, 01:10 AM // 01:10   #14
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It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
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Old Jul 15, 2006, 02:35 AM // 02:35   #15
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yeah making it a skill is a really bad idea for a monk, they lose out on the divine favour bonus.
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Old Jul 15, 2006, 03:44 AM // 03:44   #16
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Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
And thats the game. No no they need to make all monk skills give divine favor bonus! Even signets and stuff!
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Old Jul 15, 2006, 04:36 AM // 04:36   #17
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Quote:
Originally Posted by fiery
I actually power drained a shock I belive, :X, pretty sure it was.
Well you must be a hacker then, because power drain only works on spells..
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Old Jul 15, 2006, 08:24 AM // 08:24   #18
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Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
Well, I kind of figured that the people who were asking to make it a skill were implicitly also asking for it to get the divine favor bonus anyway as a special trait of the skill.

Otherwise the suggestion isn't even worth laughing at.
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Old Jul 15, 2006, 11:08 AM // 11:08   #19
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Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
Ding Ding Ding, we have a winner!
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Old Jul 15, 2006, 10:04 PM // 22:04   #20
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Double the none-existent Divine Favor Bonus
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